Lecture 03 · Mathematics
The magician’s question
What cannot change?
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Formulate an invariant with an initial condition and legal moves, and distinguish proof, testing and counterexamples.
Before this lecture
In this lecture
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Ask which reliable information survives change
- State + allowed moves + claim
- 12 cards? 6 red? red on top?
- Invariant: unchanged under specified moves
Clarify the object being measured
- Used imbalance + remaining imbalance =0
- After RR: +2 + (−2) =0
- Name the object you measure
Teach initial condition and local preservation
- Start: 0 face up
- Two-card flip changes count by−2, 0,+2
- Even stays even
Explain that an invariant can be too weak for the reveal
- Even total does not imply exactly half
- UUDD → UDDU
- UDUD → UUUU
- Ask what forces the finish
Give a counterexample and distinguish illegal changes
- Counterexample = valid start + legal moves + failure
- RBRB → BRBR
- Changing the rules changes the claim
Separate evidence from an exhaustive check and a proof
- Sampled trials: evidence
- Exhaustive finite check: specified state space
- Proof: covers stated family
Design a claim backward from the desired finish
- Before: odd=a, even=b
- After flipping even positions: a+(3−b)
- Exactly 3 if a=b
Provide an adversarial invariant workshop
- Start? Preserve? Conclude?
- Counterexample: cut 1 moves A from 1 to 4
- Repair the claim or repair the rules
Companion interactive
Planned
Write a valid invariant claim and defend it against legal adversarial moves.
The interactive for this lecture is being built and will appear here.
Notes
Written notes for this lecture will appear here.
Sources
- Magical Mathematics, Chapter 1, pp. 6–7
- Mathematical Card Magic, Convention Center, pp. 14–24
How these sources were used
- Model of initial-condition and preservation proof.
- Elementary mathematical vocabulary.