The programme

Twenty-two tricks in seven sections

Each trick goes with a performance lecture, but every trick page stands on its own: try it, lift the curtain, then take it to the table. Start anywhere.

Section 2

Hummer Shuffles

Cut and turn two cards together as often as you like. Something refuses to mix.

Section 3

Order Matters

A deck arranged so that every short run of colours happens exactly once.

Section 4

The Gilbreath Principle

One honest riffle shuffle, and the order still survives in blocks.

Section 5

Count Out and Transfer

Deal a few, drop the rest on top. Repeat, and the packet comes home.