Section 5 of 7

Count Out and Transfer

Deal a few, drop the rest on top. Repeat, and the packet comes home.

Count a few cards off the top, which reverses them, and drop the rest on top. Three spelling tricks rest on this one move, and the lectures in between show why three or four transfers bring cards back where they started.

Lectures
40–45
Running time
About two hours
Formats
Three performances, three mathematics lectures

Lectures in this section

Performance lecture, with a trick to play Mathematics lecture

  1. Lecture 40, performance: Three Scoop Miracle

    Shuffle, remember the bottom card, and spell an ice-cream flavour three times. Your card rises to the top.
    Play Three Scoop Miracle
  2. Lecture 41, mathematics: Count, reverse, transfer

    Derive the COAT position map and prove the three-transfer block formula.
  3. Lecture 42, mathematics: Four transfers restore the whole packet

    Prove fourth-power identity and distinguish permutation order from individual orbit lengths.
  4. Lecture 43, performance: The spectator finds the middle card

    Spell any three words from the menu, keep the odd pile, and the last card left is the one you chose.
    Play The Middle Card
  5. Lecture 44, mathematics: Unequal counts can still cancel

    Prove restoration for alternating counts and construct a protected off-center region.
  6. Lecture 45, performance: Nine cards and a freely named card

    Remember the third of nine cards, name any card at all, and spell it twice. Your card is third again.
    Play Nine Cards, One Named